“Virtual reality is graduating from the gaming world and finally going into areas like travel, movies and live events. And based on current consumer interests, gaming is actually at the bottom of the list. Topping the list of what VR content interested consumers were travel and movies. Here are the top categories of usage that interest consumers:
74% — Travel, tourism adventure
67% — Movies and recorded videos
67% — Live events
66% — Home design
64% — Education
61% — Gaming”
Read more at MediaPost.